Find a way to learn/adapt the Hyuuga Juken into the Yurei Clans dead fist
Kill Rogue Ninja via Fatal beatdown
Recreate the legendary Dead Fist technique known as Thousand Soul Strike
Kill a Rogue Ninja with Thousand Soul Strike
Stat Guide (55 skill points)
Skill Name
Points
Perception
xx
Tracking
XX
Village Lore
XX
World Lore
XX
Concealment
XX
Deception
XX
Clarity
XX
First Aid
xx
Tools
XX
Weaponry
XX
Handseals
xx
Chakra Control
xx
Jutsu
Academy Jutsu:
Name) Substitution Technique Type) Academy Jutsu Rank) E CP Cost) 2 RP Description) The user replaces their body with a nearby object or something that their village is set to. Konoha shinobi usually replace themselves with logs, where Suna is a rock or sand cloud. It is commonly used to escape sticky situations, where the user is unable to block or react. PvP Effect) Dodge) WIS vs ATK
Name) Cloak of Invisibility Type) Academy Jutsu Rank) E CP Cost) 2 RP Description) The user would quickly surround themselves with a cloak or thin piece of cloth. Using their chakra, they would blend the cloak or cloth into their environment and hide from pursuers or attackers. PvP Effect) +5 Concealment Roll Special Note) Not useable in Combat
Name) Clone Technique Type) Academy Jutsu Rank) E CP Cost) 2 + 1 per round maintined (Per Clone) RP Description) The basic clone jutsu is used and taught in the academy. The user would create a simple clone of themselves, and show that they have the understanding of chakra control and manipulation. PvP Effect) Create Clone) 1d4 Rounds. HP = 1/2 Users CON Mod. DMG = 1d4 DMG. Uses users STR/DEX to ATK/DEF. Special Note) More clones may be made, depending on Rank. A/S 1 Max, Genin 2 Max, Chuunin 3 Max, Jounin 3 Max. Special Note) Does not gain ANY Bonuses from the user.
Name) Rope Escape Type) Academy Jutsu Rank) E CP Cost) 2 RP Description) A technique taught to all academy students so that they may escape situations where they are bound. It is taught in many ways but the simplest way is using their chakra to vibrate and loosen the restraints allowing them to escape. PvP Effect) +1 DEX/STR Roll when Escaping Physical stuns caused by Ninja Wire / Rope etc
Name) Henge Type) Academy Jutsu Rank) E CP Cost) 2 CP per 1 round Maintained RP Description) Using their chakra, the user would take on the form of a target or someone that they are thinking of. This is considered the hardest academy technique as it requires constant emission of chakra while mentally maintaining the form. PvP Effect) +5 Deception Roll Special Note) Can not be used in Combat. User can not Attack while using henge without breaking their henge.
Name) Wall Walking Type) Academy Jutsu Rank) E CP Cost) 1 CP Per round maintained RP Description) The user would coat their feet / shoes in a thin layer of chakra that allows them to scale surfaces. This jutsu is required by all shinobi as it is considered an essential tool for combat. PvP Effect) Allows user to walk on Walls / Vertical surfaces Special Note) If agreed at the start of combat or by DM, CP Cost is not needed to be paid.
Name) Water Walking Type) Academy Jutsu Rank) E CP Cost) 1 CP Per round maintained RP Description) Similar to Wall Walking, the user would coat their feet / shoes with thin chakra. Instead of sticking, they become buoyant and are able to stand on water surfaces or surfaces they would normally sink into. Considered an essential tool for combat. PvP Effect) Allows user to walk on Water / Sinking Surfaces. Special Note) Must know Wall Walking before learning. Special Note) If agreed at the start of combat or by DM, CP Cost is not needed to be paid.
Inton
:
E Rank:
Name) Inton: Dark Marble Type) Ninjutsu Rank) E CP Cost) 2 RP Description) The user would force their chakra into their hands and focus their element inside. After a moment, they would shoot a small marble size ball of into towards their target doing minimal damage. PvP Effect) 1d4 DMG
Name) Inton: Falcon Swoop Type) Ninjutsu Rank) E CP Cost) 2 RP Description) Forming a single seal, the user would create a falcon made out of their element above them. The falcon would swoop down and attack their target every chance it can get, doing minimal damage. PvP Effect) 1 DMG for 1d4 Rounds Special Note) Enemies may spend their turn "Destroying" the falcon to negate the DoT.
D Rank:
Name) Inton: Dark Shot Type) Ninjutsu Rank) D CP Cost) 4 RP Description) Similar to dark marble, the user would focus their chakra into their hands. Instead of holding the element within their grasp, they would shoot it outwards and into their target. This would cause a bit of damage. PvP Effect) 1d8 DMG
Name) Inton: Dark Hand Type) Ninjutsu Rank) D CP Cost) 4 RP Description) With their chakra in their hands, the user would send it into the ground. Shooting it over the surface of the ground to their target, they would force a hand of darkness to shoot up and hold them in place momentarily. PvP Effect) Physical Stun - 1d4 Rounds. Stun broken if hit. DEX/STR/CON to Break.
Taijutsu
Spoiler:
E Rank:
Name) Taijutsu: Light Strike Type) Taijutsu Rank) E CP Cost) 1 RP Description) The user would coat their body part with a minuscule amount of chakra. As they launch towards their opponent, they would attempt to hit them with whatever body part they chose. The damage would be slightly amplified. PvP Effect) Rank Tai DMG + 1 Special Note) Prerequisite to learn any other Taijutsu.
D Rank:
Name) Taijutsu: Chakra Strike Type) Taijutsu Rank) D CP Cost) 3 RP Description) The user is able to expand chakra and coat it over a body part. As they do this, they would launch at their target and attempt to hit them, inflicting minor damage. PvP Effect) Rank Tai DMG + 1d6 DMG
Name) Taijutsu: Reversal Type) Taijutsu Rank) D CP Cost) 3 RP Description) The user is able to follow the movements of their enemy. IF they launch a taijutsu attack onto them, the user is able to quickly turn the attack around on them and inflict minor damage. PvP Effect) DEX Def VS Taijutsu, If successful, Attacker takes Rank Tai DMG + 1 DMG Special Note) Can be used on Basic Attacks and up to A Rank Taijutsu, DMG Bonuses do not apply.
C Rank:
Name) Taijutsu: Double Strike Type) Taijutsu Rank) C CP Cost) 5 RP Description) Dashing forward, the user would push chakra to their fists or legs. The chakra would allow for the impact onto their target to be stronger. Each time it hits, the shot would be amplified and inflict extra pain. PvP Effect) Rank Tai DMG + 2d4
Name) Taijutsu: Preperation Type) Taijutsu Rank) C CP Cost) 4 RP Description) Preparing ones self for an attack is just as important as the attack itself. Developed to encourage taijutsu users to prepare before just dashing in, the chakra focus would allow for a more inflicted and precise attack. PvP Effect) Adds +1 to next Taijutsu ATK and +1d6 DMG Special Note) Can spend 2 rounds focus to double the PvP Effect.
B Rank:
Name) Taijutsu: Open Palm Type) Taijutsu Rank) B CP Cost) 8 RP Description) Forcing chakra into their palm the user would dash forwards, holding an open palm. The strike on the target would be quite blunt, leaving them temporary winded and unable to act for a small amount of time. PvP Effect) Rank Tai DMG + 1d8, 1d4 Round Stun. If they are hit, stun is broken. DEX/STR/CON to Break.
Fuuinjutsu
Spoiler:
Name) Fuuinjutsu: Partial Beast Seal Enforcement Type) Fuuinjutsu Rank) C CP Cost) 6 RP Description) A technique created by the first hokage to ensure that all chuunin and above are able to control their jinchuriki if they get out of control. The user would close the gap between them and a partial chakra beast jinchuriki, and place their hand to their chest. Pulsing their chakra, they would force the beast back into the jinchuriki's body and seal them away for a short duration. The hokage sent a copy of this jutsu, on a scroll, to the other four villages as a precatuon to ensure they too are kept safe. PvP Effect - Seal) DEX - Removes a Jinchuriki's partial beast form, up to 2 tails maximum and stops the use of it for 1d4+1 rounds. Special Note) No ATK Roll is needed if the intended target complies and allows the user to seal it or is unable to stop them. Special Note) Can be taught to anyone Chuunin rank and above, even without Fuuinjutsu ability unlocked.
A dangerous clan residing in Kirigakure, the fact an extremely violent village houses a rather eerie and mysterious clan is rather fitting but the Yurei clan pass down Fuuinjutsu from generation to generation, these fuuinjutsu are applied as milestones of the clan members life, therefore one does not simply join the Yurei clan, they are born into it as few that manage to join while not being a part of the family manage to survive the fuuinjutsu effects. They focus primarily in Taijutsu and make use of other fuuinjutsu as well as ninjutsu to enhance themselves for combat. In the end though, the Yurei possess Fuuinjutsu no one has been able to replicate making them a clan to be feared among all shinobi.
[Slow Heart beat] (2 AP) The Yurei clan is known for it’s questionable use of Fuuinjutsu from a very young age. The first seal to be placed on the Yurei’s body is the seal known only as the cold hearted seal that puts the Yurei youngster through a process that takes over a month to take hold, slowing their heart beat to a near halt. This causes their body to be resistant to bleeding out quickly from wounds dealt to them. Special Passive - +1 HP DR/Hit (Universal) Passive) Gain access to Fuuinjutsu
[Dead Fist] (6 AP) An art only the Yurei can master, requiring stiff but highly powered strikes the Dead fist is similar to drunken boxing in a way, the user purposefully stumbles and almost flails about like an undead creature. The Dead fist uses these intentional stumbles and mistakes to build momentum for their attacks, this is further enhanced by their inton knowledge allowing them to either make stealthy sneak attacks or outright infuse their body with inton energy. Passive) User starts with Inton Element Academy Student) +0 to Taijutsu Damage per hit, +1 HP DR/Hit (Universal) Genin) +1 Taijutsu HP Damage/Hit, +2 HP DR/Hit (Universal) Chuunin) +1d4 Taijutsu HP Damage/Hit, +3 HP DR/Hit (Universal) Jounin) +1d6 Taijutsu HP Damage/Hit, +4 HP DR/Hit (Universal)
[Rise from the Dead] (2 AP) You cannot keep a Yurei down for long, they usually take a lot of punishment and just stand right back up. This is due to the Undying Fuuinjutsu that is placed on their body when entering the academy, this allows the seal to grow as the Yurei does in strength, if placed on them too soon the seal becomes unstable and simply fades. With the Undying Seal they eventually start to draw healing power from it, making wounds they suffered slowly fade from their body as a fight progresses. Master Yurei have been known to be immortal simply by just getting up during a battle multiple times as if they are already dead and are simply here to drag their opponents to hell with them. Academy Student) Secondary HP Pool - 5/1/10 Genin) Secondary HP Pool - 10/1/20 Chuunin) Secondary HP Pool - 15/1/30 Jounin) Secondary HP Pool - 20/1/40
(Secondary HP only useable when primary pool reaches 0. If user goes below 0, extra amounts is removed from Second HP Pool)