Subject: [Kirigakure] Hitori Sat May 06, 2017 12:41 pm
"STRIKE WITH PURPOSE."
The young shinobi stood with a firm posture that elevated his height while framing his trained and hardened body. His lengthy dark hair was unkempt and often swept back away from his intense yellow eyes that lingered just a little short from conversation. His face was traditionally handsome if not for the constant semi-scowl he wore. From a glimpse Hitori seemed unapproachable and bitter. It was a consequence of his body language and expressional range, however neither were necessarily aligned with his true personality. In contrast his voice was low and reassuring, if albeit toneless.
Name
'Hitori' - Solitary/Alone 'Kikken' - Danger/To look direct in eyes
Eye color
Radiant Yellow
Hair colour
Black
Blood Type
AB-
Likes
Fire, Meat, Forests, Solitude, Friends
Dislikes
Crowds, Cold, Cruelty, Body Contact
Fears
Being alone, Losing control, Monsters, Death
Family
Unknown
Sexual Orientation
Indifferent
Marital Status
Single
RELATIONSHIPS
Okami - 400/400 Eladar Senju 100/100 - He is my closest friend. I know I can rely on him, and I'd put my life on the line to defend him. Perhaps the only person I could ever entirely trust. Junko 80/100 - One of my students. The sensible one. Thank fuck I have one of those. An orphan, like Ikari. I'll make sure she achieves her goals. Ikari 80/100 - One of my students. I can see why they assigned him to me. I will make sure that he's able to stay in control.
Hananki 50(80)/100 - The innocent world can be cruel too. Okami warned me, and I have learned. Masami Hyuuga 50(80)/100 - Not karma, no. A lesson well learned. She reminded me of what is important... Even if she didn't mean to.
Chikako 70/100 - My close friend (and apparently student hmhm). She's a bit weird and likes to joke around a lot, but she means well. Keeps the spirits high. Hinako 60/100 - I can relate to her in many ways... But I haven't seen her in so long. I wonder how she is? Akirah Inuzuka 50/100 - Her and her companion, Okami. She's honest and seems nice. Hmhm. Funny how things turn out. Yuki 50/100 - She seems intelligent. Stitches sensei tells me she's Konoha's brightest. She seems nice too. Katashi 50/100 - He's polite and intelligent. Someone I wouldn't mind being an ally with.
Akira 50/100 - Doesn't seem to be a malicious type, however he unfortunately was forced into a fight with me. I have no hard feelings against him.
Nao Senju 50/100 - He seems like a peaceful guy. Unfortunately had to cross paths as enemies. He should have backed off. No hard feelings, we just have different approaches for the same goal. Hei 'Stitches' Mamoru 50/100 - My teacher. I've heard some rumors about him. They aren't too unbelievable for a Kirigakure shinobi... But I do hope they're wrong. Arata 35/100 - Stabbed me in the chest, but he has apologised. Caution is advised.
HUNT LIST Amiya - Crime: Kidnapping children. Murdering children. Making Hananki cry.
Zento - Crime: Kidnapping children. Murdering children. Making Hananki cry.
'T' - Crime: Kidnapping children. Murdering children. Making Hananki cry.
'K' - Crime: Kidnapping children. Murdering children. Making Hananki cry.
Background
Hitori was adopted into Kirigakure at a young age. He had no family, nor was much known about him other than the Mizukage's interest in him. Otherwise he showed no special talent.
Character Stories
Theme Songs
Normal Theme
Battle Theme
Last edited by Taka on Thu Jun 15, 2017 11:43 pm; edited 24 times in total
Taka
Posts : 150 Join date : 2017-05-06
Subject: General Information Sat May 06, 2017 1:01 pm
Save more lives than he claims. Conquer his fears. Hidden Hidden
Nindo
"Strike with purpose"
Skill Table
Skill Name
Points
Perception
36
Tracking
21
Village Lore
10
World Lore
10
Concealment
36
Deception
0
Clarity
0
First Aid
0
Tools
0
Weaponry
20
Handseals
0
Chakra Control
20
Ability
Spoiler:
Okami Four Tailed White Wolf [23/30 AP]
Okami was a tailed beast known for her cunning and fury. She takes the form of a great white wolf with four tails. Her size alternates between 6ft to 100ft tall dependant predominantly on her intent. She was sealed into her Jinchuuriki after nearly a century of freedom gained from clever evasion. She was captured and sealed after the consecutive destruction of six villages, all known for affluence through corruption. It had been speculated that she targeted the villages as a conscious effort to eliminate the most vile of mankind as a priority.
Barren Ash Fields
[Passive] Okami was known for trailing behind a barren ash battleground wherever she ventured. Her jinchuuriki is able to harness that destructive force and element into their chakra network, though it was hers to control too. Passive: Gains Katon/Doton/Fuuton & Ash elements at creation 2x Free E/D/C/B 1x A/S Rank Ash Jutsu May defend while stunned. 3 CP.
Caged Biju
[6/6 AP] Okami was never the type to give free reigns to a mere human. Her influence over the jinchuuriki's own thoughts could be dangerously unbalanced, however in contrast this allowed the duo to share a deeper connection even in the battlefield. Roleplay Passive) Can freely create and control own Ash. 1-10) Multicast Ninjutsu - E Rank, +0 Ninjutsu rolls, +0 targets for Ash jutsu (+1cp per) 11-20) Multicast Ninjutsu - D Rank, +1 Ninjutsu rolls, +1 targets for Ash jutsu (+1cp per) 21-30) Multicast Ninjutsu - C Rank, +2 Ninjutsu rolls, +2 targets for Ash jutsu (+1cp per) 31-40) Multicast Ninjutsu - B Rank, +3 Ninjutsu rolls, +3 targets for Ash jutsu (+1cp per)
Instinct of the Wolf [6/6 AP] Hitori's violent upbringing paired with Okami's influence led to the development of an unnatural sense of instinct. He felt danger outside his ordinary senses and was able to react to it with a pre-emptive precision. Beyond this was an unrelenting will of survival. 1-10) +1 Universal HP Dmg (Round), +0 ATK/DEF Rolls 11-20) +1d4 Universal HP Dmg (Round), +1 ATK/DEF Rolls 21-30) +1d6 Universal HP Dmg (Round), +2 ATK/DEF Rolls 31-40) +1d8 Universal HP Dmg (Round), +3 ATK/DEF Rolls
Art of Kirigakure [5/5 AP] Hitori learned to wield a blade just as many other shinobi from Kirigakure. Ironically he began training in Bukijutsu with a bokken as a means to fight without losing control from heated hand-to-hand combat. As Hitori began to excel, Okami's savage instinct influenced his style, as did her bestial chakra. Roleplay Passive) Able to cut through elements to block. 1-10)+0 Bukijutsu Rolls, +1 Bukijutsu crit range 11-20) +1 Bukijutsu Rolls, +2 Bukijutsu crit range 21-30) +2 Bukijutsu Rolls, +3 Bukijutsu crit range 31-40) +3 Bukijutsu Rolls, +4 Bukijutsu crit range
Fury of a Rampant Beast [6/6 AP] Perhaps one of Okami's greatest assets was her tenacity in the battlefield. Stories told of her rampages lasting upwards of a month before she disappeared in a trail of ash. Passive) Escape with STR. 1-10) +0 HP, +0 HP regen, +0 CP, +0 CP regen 11-20) +5 HP, +1 HP regen, +5 CP, +1 CP regen 21-30) +10 HP, +2 HP regen, +10 CP, +2 CP regen 31-40) +15 HP, +3 HP regen, +15 CP,+3 CP regen
Garou was an ancient blade wielded centuries past by a forgotten swordsman. The unique weapon was forged with the finest metals that seemed to defy age. Three even blades circled out from the heavy hilt and spiralled into a single point, giving the entire structure an appearance similar to a short lance. This wasn't an effective weapon for most, however there were some throughout the centuries who could harness the chakra of the four tailed white wolf. To those few, this proved to be a weapon of insurmountable power.
+Attacks can be ranged +Applies Ash Clump on hit (max 3) +Successfully blocking regains 1d4+1 cp.
Known Jutsu
Academy Jutsu:
Name) Substitution Technique Type) Academy Jutsu Rank) E CP Cost) 2 RP Description) The user replaces their body with a nearby object or something that their village is set to. Konoha shinobi usually replace themselves with logs, where Suna is a rock or sand cloud. It is commonly used to escape sticky situations, where the user is unable to block or react. PvP Effect) Dodge) WIS vs ATK
Name) Cloak of Invisibility Type) Academy Jutsu Rank) E CP Cost) 2 RP Description) The user would quickly surround themselves with a cloak or thin piece of cloth. Using their chakra, they would blend the cloak or cloth into their environment and hide from pursuers or attackers. PvP Effect) +5 Concealment Roll Special Note) Not useable in Combat
Name) Clone Technique Type) Academy Jutsu Rank) E CP Cost) 2 + 1 per round maintined (Per Clone) RP Description) The basic clone jutsu is used and taught in the academy. The user would create a simple clone of themselves, and show that they have the understanding of chakra control and manipulation. PvP Effect) Create Clone) 1d4 Rounds. HP = 1/2 Users CON Mod. DMG = 1d4 DMG. Uses users STR/DEX to ATK/DEF. Special Note) More clones may be made, depending on Rank. A/S 1 Max, Genin 2 Max, Chuunin 3 Max, Jounin 3 Max. Special Note) Does not gain ANY Bonuses from the user.
Name) Rope Escape Type) Academy Jutsu Rank) E CP Cost) 2 RP Description) A technique taught to all academy students so that they may escape situations where they are bound. It is taught in many ways but the simplest way is using their chakra to vibrate and loosen the restraints allowing them to escape. PvP Effect) +1 DEX/STR Roll when Escaping Physical stuns caused by Ninja Wire / Rope etc
Name) Henge Type) Academy Jutsu Rank) E CP Cost) 2 CP per 1 round Maintained RP Description) Using their chakra, the user would take on the form of a target or someone that they are thinking of. This is considered the hardest academy technique as it requires constant emission of chakra while mentally maintaining the form. PvP Effect) +5 Deception Roll Special Note) Can not be used in Combat. User can not Attack while using henge without breaking their henge.
Name) Wall Walking Type) Academy Jutsu Rank) E CP Cost) 1 CP Per round maintained RP Description) The user would coat their feet / shoes in a thin layer of chakra that allows them to scale surfaces. This jutsu is required by all shinobi as it is considered an essential tool for combat. PvP Effect) Allows user to walk on Walls / Vertical surfaces Special Note) If agreed at the start of combat or by DM, CP Cost is not needed to be paid.
Name) Water Walking Type) Academy Jutsu Rank) E CP Cost) 1 CP Per round maintained RP Description) Similar to Wall Walking, the user would coat their feet / shoes with thin chakra. Instead of sticking, they become buoyant and are able to stand on water surfaces or surfaces they would normally sink into. Considered an essential tool for combat. PvP Effect) Allows user to walk on Water / Sinking Surfaces. Special Note) Must know Wall Walking before learning. Special Note) If agreed at the start of combat or by DM, CP Cost is not needed to be paid.
Taijutsu:
Name) Taijutsu: Light Strike Type) Taijutsu Rank) E CP Cost) 1 RP Description) The user would coat their body part with a minuscule amount of chakra. As they launch towards their opponent, they would attempt to hit them with whatever body part they chose. The damage would be slightly amplified. PvP Effect) Rank Tai DMG + 1 Special Note) Prerequisite to learn any other Taijutsu.
Name) Taijutsu: Chakra Strike Type) Taijutsu Rank) D CP Cost) 3 RP Description) The user is able to expand chakra and coat it over a body part. As they do this, they would launch at their target and attempt to hit them, inflicting minor damage. PvP Effect) Rank Tai DMG + 1d6 DMG
Name) Taijutsu: Reversal Rank) D CP Cost) 3 RP Description) The user is able to follow the movements of their enemy. IF they launch a taijutsu attack onto them, the user is able to quickly turn the attack around on them and inflict minor damage. PvP Effect) DEX Def VS Taijutsu, If successful, Attacker takes Rank Tai DMG + 1 DMG Special Note) Can be used on Basic Attacks and up to A Rank Taijutsu, DMG Bonuses do not apply.
Name) Taijutsu: Double Strike Rank) C CP Cost) 5 RP Description) Dashing forward, the user would push chakra to their fists or legs. The chakra would allow for the impact onto their target to be stronger. Each time it hits, the shot would be amplified and inflict extra pain. PvP Effect) Rank Tai DMG + 2d4
Name) Taijutsu: Preperation Rank) C CP Cost) 4 RP Description) Preparing ones self for an attack is just as important as the attack itself. Developed to encourage taijutsu users to prepare before just dashing in, the chakra focus would allow for a more inflicted and precise attack. PvP Effect) Adds +1 to next Taijutsu ATK and +1d6 DMG Special Note) Can spend 2 rounds focus to double the PvP Effect.
Name) Taijutsu: Cross Bar Rank) C CP Cost) 4 RP Description) With chakra infused into their arms the user would cross them infront of themselves into an x formation. The chakra, aswell as the strength of their body, the user would be able to block most attacks coming their way. PvP Effect) DEX vs ATK to block Special Note) If Block B Rank, +1 CP. If Blocking A Rank, +2 CP. Can not block S Rank.
Name) Taijutsu: Dragon's Rage Rank) B CP Cost) 9 RP Description) Forcing their chakra into their fists, the user would dash at the opponent quickly. The chakra would be visible on their fist and int the shape of a dragons head. The impact would be quite substantial and leave wounds that need to be healed. PvP Effect) Rank Tai DMG + 2d6+1
Name) Taijutsu: Open Palm Rank) B CP Cost) 8 RP Description) Forcing chakra into their palm the user would dash forwards, holding an open palm. The strike on the target would be quite blunt, leaving them temporary winded and unable to act for a small amount of time. PvP Effect) Rank Tai DMG + 1d8, 1d4 Round Stun. If they are hit, stun is broken. DEX/STR/CON to Break.
Name) Taijutsu: Unwavering Assault Rank) A CP Cost) 15 RP Description) With a quick leap, the user would appear infront of their opponent almost instantly. With punch after punch, they would get off about fifteen punches within the course of a few seconds. IT is not recomended to block this technique, as the attack can usually break through it. PvP Effect) +2 VS Block, Rank Tai DMG + 2d8 Special Note) If target blocks and ATK roll is within 5 of the DEF roll, DMG is rolled and target takes 1/4.
Name) Taijutsu: Turmoil Rank) S CP Cost) 20 RP Description) Turmoil is an attack that can be very dangerous if perfected. The user would move so quickly, that their attacker is unable to locate them straight away. Within seconds, they would be attacking their opponent, leaving them confused as to where and what to defend against. The speed and strength demonstrated by a user of this Taijutsu shows they are at the pinnacle of Taijutsu users. PvP Effect) Rank Tai DMG + 2d8 + 2d6, 1d4 Round Stun. If they are hit, stun is broken. DEX/STR/CON to Break.
Bokijutsu:
Name) Bokijutsu: Chakra Jab Type) Boikijutsu Rank) E CP Cost) 1 RP Description) Coating their weapon in a small amount of chakra, the user would launch / shoot at their target and attempt to damage them slightly. PvP Effect) Rank Boki DMG + 1 Special Note) Prerequisite to learn any other Bokijutsu
Name) Bokijutsu: Piercing Strike Type) Bokijutsu Rank) D CP Cost) 4 RP Description) Coating their weapon in chakra, more specifically the sharpened edges, the user would launch / shoot their target. The chakra would allow for the surface to pierce their skin slightly, allowing for more damage. PvP Effect) Rank Boki DMG + 1d4, 1 DR Pierce Name) Bokijutsu: Focused Strike Type) Bokijutsu Rank) D CP Cost) 3 RP Description) Focusing their chakra onto their weapon once more, the user would be aiming to do more of an impact with their next strike. Focusing on a specific spot. This jutsu is usually use consecutive times to do more Damage. PvP Effect) Rank Boki DMG + 1d4 Special Note) If used consecutively on the same target, each strike after the first gains an additional + 1d4. Stacks up to a maximum of Rank Boki DMG + 3d4.
Name) Bokijutsu: Counter Strike Type) Bokijutsu Rank) C CP Cost) 5 RP Description) The user is able to anticipate the incoming Melee attack. The would get themselves in position, and move out of the way isntantly, meanwhile their weapon would strike the opponent doing minor damage. PvP Effect) STR/DEX DEF vs Melee Attacks - If Successful, Attacker takes Rank Boki DMG + 1d4
Name) Bokijutsu: Double Strike Type) Bokijutsu Rank) C CP Cost) 6 RP Description) With a quick movement, the user would dash at their opponent. They would hit their opponent two times within a second, doing a decent amount of damage. PvP Effect) Rank Boki DMG + 1d6+1
Name) Bokijutsu: Disarm Type) Bokijutsu Rank) C CP Cost) 5 RP Description) Aiming specifically for their hands, the user would focus on where their target is holding their own weapon. With a quick attack, they would attempt to disarm their target momentarily. PvP Effect) Rank Boki DMG + 1d4, Target is temporarily disarmed and may not use Bokijutsu for their next ATK or DEF between being disarmed and their turn. After their turn, they may ATK/DEF freely with Bokijutsu. Name) Bokijutsu: Dragon Strike Type) Bokijutsu Rank) B CP Cost) 9 RP Description) Focusing their chakra into the weapon, the user would prepare themselves momentarily. After a moment, they would launch / shoot at their opponent. Their weapon would be covered in chakra, which would take on the form of a dragon head and smash into their target. PvP Effect) Rank Boki DMG + 1d8+1
Name) Bokijutsu: Preparing Stance Type) Bokijutsu Rank) B CP Cost) 5 + 1 per round active RP Description) Focusing their chakra into their hands, feet and their weapon, the user would prepare. Their whole aura would become serious as they ready themselves for a fight. PvP Effect) 1d4+1 Rounds, User gains +1 to Bokijutsu Rolls and +1d4 to Bokijutsu DMG.
Name) Bokijutsu: Tendon Slash Type) Bokijutsu Rank) A CP Cost) 13 RP Description) Tendon's are considered a necessary part of the human body. FOcusing on a couple of them, the user would dash and attack them instantly cutting at their tendons. This would slowly them down and cause a bit of pain. PvP Effect) Rank Boki DMG + 2d6, Target suffers -1 to ATK/DEF Rolls for the duration of the fight. Special Note) If healed by a B Rank or higher medical jutsu that heals more then 12, the -1 to ATK/DEF is negated.
Name) Bokijutsu: Orbiting Slash Type) Bokijutsu Rank) S CP Cost) 20 RP Description) With immense speed, the user would shoot around their target, or targets. With each circle of them, the user would dash and strike at their chosen target. This technique is considered the strongest universal kenjutsu around. PvP Effect) 4x ATK Rolls, May target anyone with each. Each successful ATK does Rank Boki DMG + 1d6 Special Note) Each target may take a maximum of 2 ATK's.
Katon Jutsu:
Name) Katon: Ember Type) Ninjutsu Rank) E CP Cost) 2 RP Description) The user would form a small seal chain, before sending out a single fireball straight towards their enemy. The fireball would hit their enemy, and leave a little flame on their target slowly burning them. PvP Effect) 1 DMG for 1d4 Rounds Special Note) Target may spend their turn putting fire out to negate DoT.
Name) Katon: Small Fireball Type) Ninjutsu Rank) E CP Cost) 2 RP Description) The user would form a small chain and then place a single hand to their mouth. Exhaling rapidly, they would send a small fireball flying at their target doing minor damage. PvP Effect) 1d4 DMG
Name) Katon: Fireball Type) Ninjutsu Rank) D CP Cost) 4 RP Description) Similar to Small Fireball, the user does a seal chain and places their hand to their mouth. This time, they would exhale and send a slightly larger fireball towards their target. On impact, it would do some damage. PvP Effect) 1d8 DMG
Name) Katon: Kindle Type) Ninjutsu Rank) D CP Cost) 4 RP Description) The user would send two small flames towards their target. The flames would strike their target and then slowly burn them over a littel while. The flames are not to big, but they will take some time to put out. PvP Effect) 1d6 DMG + 1 DMG for 1d4 Rounds Special Note) Target may spend their turn putting fire out to negate DoT.
Name) Katon: Blazed Punch Type) Taijutsu Rank) D CP Cost) 3 RP Description) The user would coat their fist in a small amount of fire, before dashing at their target. On impact, the flame would burn their target and leave a small burning feeling. PvP Effect) Rank Tai + 1d4 DMG + 1 DMG for 1d4-1 (Min 1) Round Special Note) Target may spend their turn putting fire out to negate DoT.
Name) Katon: Large Fireball Type) Ninjutsu Rank) C CP Cost) 6 RP Description) The user would do their familiar handsigns and pull the hand to their mouth. This time, they would exhale for a quick second and send out a larger fireball towards their target. This fireball would be quite an impact if one was hit by it. PvP Effect) 2d6 DMG
Name) Katon: Fire Wisps Type) Ninjutsu Rank) C CP Cost) 7 RP Description) Similar to fireball, the user would exhale quickly. However, they would send out two small sized fireballs that float like a wisp. The wisps would speed towards their target, and impact separately to make it harder to defend. PvP Effect) 2x ATK Rolls. Each Successful does 1d8 DMG
Name) Katon: Blazed Kick Type) Taijutsu Rank) C CP Cost) 5 RP Description) The user would coat their shin in a layer of fire. When they come in to kick their opponent the impact of the kick and the burn of the fire would amplify the damage done. PvP Effect) Rank Tai + 1d6 DMG + 1 DMG for 1d4 Rounds. Special Note) Target may spend their turn putting fire out to negate DoT.
Name) Katon: Fire Dragon Type) Ninjutsu Rank) B CP Cost) 9 RP Description) The Dragon jutsu are known throughout the land. Each of the elements hast their own. The fire dragon is known for it's larger size and the fact that it lingers even after the dragon is gone. PvP Effect) +1 VS Block - 2d8 DMG and 2 DMG for 1d4 Rounds. Special Note) Target may spend their turns putting fire out to negate DoT. Each 1 DoT DMG = 1 turn spent.
Name) Katon: Erupting Ground Type) Ninjutsu Rank) B CP Cost) 10 RP Description) The user would circle their target (Or targets, if close enough) with a small glowing ring. After a second, the ground would erupt with a blazing fire that would burn all those quickly that are caught. PvP Effect) Melee Range AoE - 2d8 + 1d4 DMG
Name) Katon: Seeking Flames Type) Ninjutsu Rank) A CP Cost) 14 RP Description) Taking their Katon Chakra, the user would create a small set of flames that hover behind them. Sending these flames to a target, the flames would seek the target and burn them instantly. The flames are quite quick, so those that try to dodge may have a harder time. PvP Effect) +1 VS Dodge - 3d8 DMG
Name) Katon: Cremation Type) Ninjutsu Rank) A CP Cost) 15 RP Description) Cremation is a jutsu that could be considered frowned upon. The user would lock on a single target, and basically set them on fire. The person caught would continue to burn until they are doused in water or until the jutsu runs out. PvP Effect) 1d4+1 DMG for 1d4+1 Rounds. Special Note) Person caught suffers -1 ATK/DEF Rolls for the duration. Person caught, if hit by a B Rank and above water jutsu, the jutsu is removed.
Name) Katon: Sweeping Blaze Type) Ninjutsu Rank) S CP Cost) 20 RP Description) The ultimate fire jutsu that has been around for years. Sweeping blaze is considered a last resort. The user would send a large wave of flames over the whole battlefield, hitting all those on the battlefield. Including themselves, and allies. PvP Effect) 3d8 + 3d6 DMG to all those in area. Special Note) User takes 1/4 DMG Rolled. Allies gain +2 to DEF vs Jutsu and take 1/2 DMG if hit.
Doton Jutsu:
Name) Doton: Pebble Shot Type) Ninjutsu Rank) E CP Cost) 2 RP Description) The user would infuse their chakra into their foot and kick a rock towards their target. The rock would be be sent flying at their target and do minimal damage. PvP Effect) 1d4 DMG
Name) Doton: Rock Fist Type) Taijutsu Rank) E CP Cost) 2 CP RP Description) The user would coat their fist in a thin layer of chakra and place it to the ground. Their fist would become covered in rock as they launch towards their target and attempt to punch them. PvP Effect) Rank Tai + 2 DMG
Name) Doton: Mud Wall Type) Ninjutsu Rank) D CP Cost) 4 RP Description) The user would slam their foot or fist into the ground and push their chakra into it. AS they do this, the earth would shoot upwards in a muddy formation and block the incoming attack. PvP Effect) WIS Block. +1 to WIS Roll vs Water Jutsu
Name) Doton: Durability Type) Ninjutsu Rank) D CP Cost) 1 - 5 RP Description) The user would force their chakra into the ground and slowly cover their body in a thin layer of rock. This would allow for a small portion of the impact they take to be removed. PvP Effect) User gains 1 Destroyable DR per CP Spent. Can be used as DEF. Special Note) Destroyable DR means once it is gone, it is gone. This DR can not be pierced or ignored.
Name) Doton: Rock Pummel Type) Ninjutsu Rank) D CP Cost) 4 RP Description) The user would force a rock from the ground to shoot at their target and slam into them. The force would be quite strong. PvP Effect) 1d8 DMG
Name) Doton: Quick Sand Type) Ninjutsu Rank) C CP Cost) 6 RP Description) The user would send their chakra into the ground beneath the target and cause the ground to become soft. If they do not become aware, they will be trapped and not able to move. PvP Effect) Physical Stun - WIS vs Dodge. If caught, Target can not move or dodge for 1d4 rounds. Target may still cast Ninjutsu or block freely. Original WIS vs DEX/STR/CON to escape.
Name) Doton: Leaping Tiger Type) Ninjutsu Rank) C CP Cost) 7 RP Description) The user would force their chakra into the ground and create a tiger made out of rock. The tiger would launch at the target and pummel straight into them. PvP Effect) 1d8 + 1d6 DMG
Name) Doton: Rocked Blade Type) Supplementary Rank) C CP Cost) 5 RP Description) The user would coat their weapon or projectiles in rock. This would amplify the damage, and effectively increase the damage that they do. PvP Effect) Adds +1d6 DMG to all Bokijutsu done for 1d6 Rounds. Special Note) Can be applied to an allies weapon if chosen.
Name) Doton: Earth Dragon Type) Ninjutsu Rank) B CP Cost) 9 RP Description) Every element is known to have it's own dragon. The earth dragon is known to pummel it's target and slam into them harder than the others. PvP Effect) +1 VS Block - 2d8 + 1d6
Name) Doton: Earth Dome Type) Ninjutsu Rank) B CP Cost) 8 + 2 per Ally Included RP Description) Utilizing their chakra the user would form a dome of the earth around them. This would be used to protect themselves and any allies. On the rare occasion that the dome would fail, all those that it covered would be covered with the earth and protected slightly. PvP Effect) WIS Block +2. If failed, all those attempted to protect gain +4 DR vs the inco
(A Rank)ming DMG only.
Name) Doton: Clapped Plates Type) Ninjutsu Rank) A CP Cost) 15 RP Description) The user would force their chakra into the ground on either side of their target (or targets). The ground would shoot up instantly, and attempt to sqaush them in between the two plates they create. PvP Effect) Melee AoE - +1 VS Block - 4d6 DMG
Name) Doton: Earthern Armor Type) Supplementary Rank) A CP Cost) 10 + 1 per Additional RP Description) The user would push their chakra into the ground and bring the rocks up and over their body. This is considered one of the ultimate defensive jutsu as the rock acts as a secondary layer of skin, used to stop incoming damage. PvP Effect) User gains 15 Temporary DR + 2 DR per additional 1 CP spent. This jutsu is used instead of a defensive jutsu so attacker automatically rolls Damage. Special Note) Any jutsu that gets blocked by this jutsu can not crit.
Name) Doton: Earthquake Type) Ninjutsu Rank) S CP Cost) 20 RP Description) Considered one of the most dangerous Doton jutsu, Earthquake is devastating. Using their chakra, they would force the plates underneath the earth that they stand on to shift. This would cause a small scale earthquake in their area and drop all those around into small crevices to be crushed by all sorts of rocks and debris. PvP Effect) 3d8 + 3d6 DMG to all those in the area. Special Note) Allies must DEF aswell if they are infront of the user. Allies gain +2 to DEF vs Jutsu and take 1/2 DMG if hit.
Fuuton Jutsu:
Name) Fuuton: Gust Type) Ninjutsu Rank) E CP Cost) 2 RP Description) With a short seal chain, the user would send out a gust of wind directly at their opponent to do minimal damage. PvP Effect) 1d4 DMG
Name) Fuuton: Breezed Block Type) Ninjutsu Rank) E CP Cost) 2 RP Description) Utilizing their chakra, the user would push it outwards. This would allow the wind around them to push the melee attacker to the side and cause them to miss. PvP Effect) WIS Block VS Melee. Special Note) Can not be used to block B rank and above jutsu.
Name) Fuuton: Tool Assistance Type) Supplementary Rank) D CP Cost) 2 CP per tool thrown RP Description) The user is able to throw their ninja tools and push their chakra into the wind. The wind would surround their tools and allow for easier aiming. PvP Effect) Allows Ninja Tools to be thrown with WIS. No negatives apply when throwing multiple.
Name) Fuuton: Cutting Wind Type) Ninjutsu Rank) D CP Cost) 4 RP Description) After performing the seals, the user would focus their chakra. Pushing it out quickly, they would force the wind rapidly at their opponent and cut them quite deeply. PvP Effect) 1d6 DMG, 2 DR Pierce.
Name) Fuuton: Quickened Step Type) Supplementary Rank) D CP Cost) 3 RP Description) Focusing their chakra before attacking with a melee attack. The user would push the wind to around them and increase their speed briefly to allow for a faster attack. PvP Effect) Free Action) Must be used before a Melee ATK - Adds +1 to ATK Roll
Name) Fuuton: Katon Reversal Type) Ninjutsu Rank) C CP Cost) 6 RP Description) Due to wind;s reaction with fire, those that practice fuuton can gain the upper hand vs katon users. If they are quick enough, the user is able to blow an excessive amount of wind out of their mouth to turn the attackers katon jutsu around and send it straight back at them. PvP Effect) WIS Block +1 VS Fire Jutsu. If Successful, Attacker rolls Jutsu DMG and takes it themselves. Special Note) If Blocking B Rank, +2 CP. If Blocking A Rank, +4 CP. Can not block S Rank.
Name) Fuuton: Debris Shot Type) Ninjutsu Rank) C CP Cost) 6 RP Description) Due to the nature of Fuuton, it can be used in numerous ways. Debris shot is well known for picking up anything on the battlefield and flinging it at the opponent to hurt them. PvP Effect) 2d6 DMG
Name) Fuuton: Quiet Step Type) Supplementary Rank) C CP Cost) 5 RP Description) Utilizing their chakra, the user is able to naturalize the wind around themselves and allies, giving them an upper hand if they wish to hide. This is greatly used to engage before a battle. PvP Effect) +5 to Concealment Rolls for user and allies for 1d4 rounds.
Name) Fuuton: Wind Dragon Type) Ninjutsu Rank) B CP Cost) 9 RP Description) Every element is known to have it's own dragon. The wind dragon is known for whipping past the target quickly and ripping into their skin without hesitation. PvP Effect) +1 VS Block - 2d8 + 1d4 DMG, Pierces DR
Name) Fuuton: Whirlwind Rank) B CP Cost) 10 RP Description) Focusing their chakra into the wind, the user would push the chakra towards their opponenet. It would pick up instantly, and surround them in a whirlwind that traps them. It would remove the wind from within making it hard to breath, and suffocate them slowly. PvP Effect) Target can not ATK or Dodge for 1d6 rounds. They may still block, but suffer -1 to DEF Roll. Each round they take 1d4 DMG (Rolled each Round). If they are hit, the whirlwind is broken. DEX/STR/CON to break.
Name) Fuuton: Flight Rank) A CP Cost) 8 + 2 per round maintained RP Description) Focusing their chakra into their feet, the user is able to lift themselves up and virtually fly. THis assists in becoming quicker, allowing for them to dodge and strike their opponent easier. PvP Effect) +2 to Dodge and Melee Attack rolls. special Note) Lasts until user decides to cancel it.
Name) Fuuton: Grand Piercing Winds Rank) A CP Cost) 14 RP Description) Utilizing their chakra and the winds around them, the user would force the winds to pick up. As it does, it would become painfully strong and slice at all of the opponents on the field without remorse. PvP Effect) AoE, All Opponenets - 3d6 + 1 DMG, Pierces 4 DR
Name) Fuuton: Tornado Rank) S CP Cost) 20 RP Description) The pinnacle of Fuuton Jutsu, Tornado is considered dangersous and foolish to use. Pushing their chakra outwards, they would send a large tornado over the battlefield to hit everyone and everything in it's way. Once it is formed, they user is only able to control it for a brief moment, before it is let lose for a few minutes. PvP Effect) 3d8 + 3d6 DMG to all those in area. Special Note) User takes 1/4 DMG Rolled. Allies gain +2 to DEF vs Jutsu and take 1/2 DMG if hit.
Ash Jutsu:
Name) Ash Clumps Type) Ash Ninjutsu Rank) Passive CP Cost) 1 CP per Clump ignited RP Description) The user's ability of ash allows them to stick clumps of ash to their target or around their target. This purpose is to empower and ignite them using their chakra for extra damage when they wish to. PvP Effect) [Free Action] Jutsu must allow for Ash Clump to be active, or after Ashen Beast is used. Each clump does 1d4 DMG Special Note) Max 3 clumps may be ignited at a time. User must state on their ATK if they are ignited them, and pay the CP Cost. If the ATK misses, the 1/2 of the ignited clumps are removed from the target (Min 1, Rounded up)
Name) Ash Hunter Cloak Type) Ash Ninjutsu Rank) E CP Cost) 1 CP per DR RP Description) A thin coat of Ash is formed over the user's skin, soaking an amount of impact. PvP Effect) [Free Action] +1 HP DR per CP Spent (stackable up to 3) Special Note) Applies 1 stack of 'Ash Clump' (Max. 3) to taijutsu attackers.
Name) Single Ash Bullet Type) Ash Ninjutsu Rank) E CP Cost) 1CP RP Description) A small, compact orb of ash is formed then shot towards a target. PvP Effect) 1d4hp dmg Special Note) Applies 1 stack of 'Ash Clump' (Max. 3)
Name) Okami's Defiance
Type) Ninjutsu
Rank) E
CP Cost) 1
RP Description) Okami would furiously force her Jinchuuriki to struggle against certain techniques by exerting some bestial chakra.
PvP Effect) Defense/Break attempt against single ill-effect such as Stun, Genjutsu, etc.
Special Note) N/A
Name) Double Ash Bullets Type) Ash Ninjutsu Rank) D CP Cost) 4 CP RP Description) Two small, compact orbs of ash are formed and shot towards up to 2 targets. PvP Effect) 1d4+2 hp dmg or 1d4+2 hp dmg to 2 targets. Special Note) Applies 2 stacks of 'Ash Clump' or 1 to each target (Max 3), or 1 per target.
Name) Burning Ash Coat Type) Ash Ninjutsu Rank) D CP Cost) 3CP RP Description) The user coats their fists or any weapon with a fine layer of hot Ash. PvP Effect) Gives the target +1d4 hp dmg to Tai/Ken attacks for 1d4+2 rounds. Special Note) Can be applied to any weapon (even other PCs) or the users fists.
Name) Animal Cage
Type) Ash Ninjutsu Rank) D CP Cost) 3CP + 1CP maintain RP Description) Thick ropes of ash encircle Hitori and a single opponent, forcing the two into close distance. The belligerent close quarter combat makes it difficult for them to perform jutsu. PvP Effect) Opponent suffers -1 to ATK/DEF rolls for 1d4+1 rounds. Taijutsu/Kenjutsu is exempt from this negative. Special Note) Opponent may 'escape' with STR/CON/DEX. Opponent cannot flee or hide while in this state.
Name) Ash Cloud Type) Ash Ninjutsu Rank) C CP Cost) 4CP RP Description) A cloud of ash is formed and spewed forth at a target, the ash clinging to their bodies and weighing them down. PvP Effect) -1 ATK/DEF rolls for 1d4+1 rounds. Special Note) Applies 1 stack of 'Ash Clump' (Max 3)
Name) Ash Bullet Barrage Type) Ash Ninjutsu Rank) C CP Cost) 6CP RP Description) Several small, compact orbs of ash are formed and shot towards a single target. PvP Effect) 3d4hp dmg Special Note) Applies 2 stacks of 'Ash Clump' (Max 3)
Name) Boy and Wolf
Type) Ash Bokijutsu
Rank) C
CP Cost) 5 CP
RP Description) When Hitori strikes with a weapon, an ash copy attacks directly afterwards.
Type) Ash Ninjutsu Rank) B CP Cost) 8CP RP Description) The user creates an ash barrier around a certain location, size varying. PvP Effect) Create's a barrier around a selected area. Can be used as an AoE defense. Those inside the barrier can not be targeted, and can not target those outside. Special Note) Fortress has a HP of user's WIS mod x 2.
Name) Okami's Spirit
Type) Ash Ninjutsu
Rank) B
CP Cost) 5CP (+1 per 2 HP, max +5)
RP Description) A thick cluster of ash with an indefinite form orbits the user and intercepts incoming attacks.
PvP Effect) Ash cluster has 10hp (+2 per cp spent).
Special Note) Only intercepts when defence roll fails.
Name) Great Ash Shackles Type) Ash Ninjutsu Rank) B CP Cost) 10 CP RP Description) Great coils of ash rope are formed and sent to bind targets while searing into their skin in a tight grasp. PvP Effect) 2d10 hp dmg + 1d4 Round Stun. If they are hit, stun is broken. DEX/STR/CON to Break. Special Note) Applies 1 stack of 'Ash Clump' (Max 3)
Name) Ash Ignition Type) Ash Ninjutsu Rank) B CP Cost) 9 CP (+1 Per Ash Clump) RP Description) A thick cloud of ash swirls around the target before each particle ignites, setting the opponent ablaze. PvP Effect) 3d6 hp dmg + 1d4 dmg per ash clump stack. Special Note) Can consume up to 3 ash clumps, otherwise adds 1 stack of ash clump (max 3)
Name) Reaper's Wrath Type) Ash Ninjutsu Rank) A CP Cost) 15 CP (+1 Per Ash Clump) RP Description) The user manipulates ash to surround an opponent and capture them in a tight grasp. The ash solidifies and compresses down on the target with extreme mass and density, enough to instantly crush and kill most targets. PvP Effect) 4d6 hp dmg + 1d4 per ash clump stack. Special Note) Can consume up to 3 ash clumps.
Name) Territory of the Wolf
Type) Ash Ninjutsu
Rank) A
CP Cost) 10 + 2CP maintain
RP Description) A light cloud of ash spreads throughout the area, which feeds back as a visual map of all static objects and movements.
PvP Effect) Grants the user +2 ATK/DEF rolls and +10 Perception Rolls
Special Note) N/A
Name) Ashen Beast Type) Ninjutsu Rank) S CP Cost) 25 CP RP Description) An enormous mass of ash is formed and compressed before it swirls into a replica of an ancient chakra beast - the four tailed ash wolf. The beast launches with blinding speed across the battlefield, tearing at opponents with fury and destruction. The ferocity of this jutsu could wipe out villages and always left the battlefield as a barren ash covered wasteland. PvP Effect) [AoE - All Enemies] 4d8+3d4 hp dmg. Special Note) For 5 rounds after the jutsu is used, Ash Clump maximum is set to 2x Max (6 Total). Ash clumps may be consumed on any Ash jutsu, and do 1d4 DMG per ash clump (Max 3 used on any jutsu). After effect ends, Ash Clump total applied to targets remains. (If it is over 3, it stays at amount applied but can not stack anymore, until the current clumps are removed)
Last edited by Taka on Fri Jun 16, 2017 1:01 am; edited 47 times in total
Taka
Posts : 150 Join date : 2017-05-06
Subject: Re: [Kirigakure] Hitori Sat May 06, 2017 1:12 pm