.:JUTSU:..: ACADEMY :. - Spoiler:
Name: Wall Walking
Type: Academy Jutsu
Rank: E
CP: 1 CP Per round maintained
RP: The user would coat their feet / shoes in a thin layer of chakra that allows them to scale surfaces. This jutsu is required by all shinobi as it is considered an essential tool for combat.
PvP: Allows user to walk on Walls / Vertical surfaces
Special Note: If agreed at the start of combat or by DM, CP Cost is not needed to be paid.
Name: Water Walking
Type: Academy Jutsu
Rank: E
CP: 1 CP Per round maintained
RP: Similar to Wall Walking, the user would coat their feet / shoes with thin chakra. Instead of sticking, they become buoyant and are able to stand on water surfaces or surfaces they would normally sink into. Considered an essential tool for combat.
PvP: Allows user to walk on Water / Sinking Surfaces.
Special Note: If agreed at the start of combat or by DM, CP Cost is not needed to be paid.
Name: Cloak of Invisibility
Type: Academy Jutsu
Rank: E
CP: 2
RP: The user would quickly surround themselves with a cloak or thin piece of cloth. Using their chakra, they would blend the cloak or cloth into their environment and hide from pursuers or attackers.
PvP: +5 Concealment Roll
Special Note: Not useable in Combat
Name: Henge
Type: Academy Jutsu
Rank: E
CP: 2 CP per 1 round Maintained
RP: Using their chakra, the user would take on the form of a target or someone that they are thinking of. This is considered the hardest academy technique as it requires constant emission of chakra while mentally maintaining the form.
PvP: +5 Deception Roll
Special Note: Can not be used in Combat. User can not Attack while using henge without breaking their henge.
Name: Substitution Technique
Type: Academy Jutsu
Rank: E
CP: 2
RP: The user replaces their body with a nearby object or something that their village is set to. Konoha shinobi usually replace themselves with logs, where Suna is a rock or sand cloud. It is commonly used to escape sticky situations, where the user is unable to block or react.
PvP: Dodge WIS vs ATK
Name: Clone Technique
Type: Academy Jutsu
Rank: E
CP: 2 + 1 per round maintained (Per Clone)
RP: The basic clone jutsu is used and taught in the academy. The user would create a simple clone of themselves, and show that they have the understanding of chakra control and manipulation.
PvP: Create Clone: 1d4 Rounds. HP = 1/2 Users CON Mod. DMG = 1d4 DMG. Uses users STR/DEX to ATK/DEF.
Special Note: More clones may be made, depending on Rank. A/S 1 Max, Genin 2 Max, Chuunin 3 Max, Jounin 3 Max.
Special Note: Does not gain ANY Bonuses from the user.
Name: Rope Escape
Type: Academy Jutsu
Rank: E
CP: 2
RP: A technique taught to all academy students so that they may escape situations where they are bound. It is taught in many ways but the simplest way is using their chakra to vibrate and loosen the restraints allowing them to escape.
PvP: +1 DEX/STR Roll when Escaping Physical stuns caused by Ninja Wire / Rope etc
.: E - RANK :.
Name:
Light StrikeType: Taijutsu
Rank: E
CP: 1
RP: The user would coat their body part with a minuscule amount of chakra. As they launch towards their opponent, they would attempt to hit them with whatever body part they chose. The damage would be slightly amplified.
PvP: Rank Tai DMG + 1
Special Note: Prerequisite to learn any other Taijutsu.
Name:
Chakra JabType: Bokijutsu
Rank: E
CP: 1
RP: Coating their weapon in a small amount of chakra, the user would launch / shoot at their target and attempt to damage them slightly.
PvP: Rank Boki DMG + 1
Special Note: Prerequisite to learn any other Bokijutsu
Name:
Leaf WallType: Taketon Defense
Rank: E
CP Cost: 2
RP Description:
To a mere turn of one's foot, bamboo sprouts from the ground to block for the defender. PvP Effect: WIS vs ATK to Block
Name:
Nature's BlessingType: Taketon Passive
Rank: ~
CP Cost: None. 2 round cooldown if interrupted.
RP Description:
Focusing inwards, the Taketon user forms a ring of bamboo shoots within which natural chakra flows. PvP Effect: User regenerates 1 CP and 1 HP per round. Whilst using this jutsu, user can not ATK or DEF. If hit, they are broken from this jutsu. This jutsu lasts as long as the user wishes for it to last. Allies / Enemies within the melee range will also heal the amount healed.
NOTE: Can be used while being hidden.
Name:
Bamboo ManipulationType: Taketon Ninjutsu
Rank: E
CP: ~
RP: User creates a small strand, or manipulates existing or bamboo created by other Taketon techniques, to change its shape in minor ways. So for example for it to take form of a key in keyhole.
PVP: None
Special note: Might be used to gain bonuses to different skills or tests as deemed by dm in the event.
Name:
Pebble ShotType: Doton Ninjutsu
Rank: E
CP Cost: 2
RP Description: The user would infuse their chakra into their foot and kick a rock towards their target. The rock would be be sent flying at their target and do minimal damage.
PvP Effect: 1d4 DMG
Name:
Rock FistType: Doton Taijutsu
Rank: E
CP Cost: 2 CP
RP Description: The user would coat their fist in a thin layer of chakra and place it to the ground. Their fist would become covered in rock as they launch towards their target and attempt to punch them.
PvP Effect: Rank Tai + 2 DMG
Name:
Earth ManipulationType: Doton Ninjutsu
Rank: E
CP: ~
RP: User controls small amount of stone that is either naturally present or created by doton techniques. It could for example cover up tracks, make small dugout, or block up a narrow passage
PVP: None
Special note: Might be used to gain bonuses to different skills or tests as deemed by dm in the event.
Name:
SpittleType: Suiton Ninjutsu
Rank: E
CP Cost: 2
RP Description: With a quick gather of chakra, the user is able to spit a stream of water at their target. Imbued with chakra, the damage is minimal but noticeable.
PvP Effect: 1d4 DMG to Target
Name:
Heavy FeetType: Suiton Ninjutsu
Rank: E
CP Cost: 2
RP Description:
The user would use the water in the ground and attempt to surround their targets feet. If successful, the water would become heavier and slow the target down.PvP Effect: -1 DEX Dodge Attempts for 1d4 rounds
Name:
Water ManipulationType: Suiton Ninjutsu
Rank: E
CP: ~
RP: User controls small amounts of water that is either naturally present or created by suiton. It can dry clothes, remove a suspicious leftover puddle or dampen a cloth for example.
PVP: None
Special note: Might be used to gain bonuses to different skills or tests as deemed by dm in the event.
Name:
Body SealingType: Fuinjutsu
Rank: E
CP Cost: -
RP Description: Body sealing is the art of storing your knickknacks in your body, taking the shape of tattoos on it, you can store such things as katana, kunai, seperate outfits and more. The pictures can be abstracted, done as kanji or just, literally looking like the item in question.
PvP Effect: Can store things in your body. Things like tags and so on in your body are rendered inert, IE: poison doesn't poison you.
Name:
Scroll Storage SealType: Fuuinjutsu
Rank: E
CP: 1
RP: Stores common items into prepared scrolls by using the fuuinjutsu sealing technique.
PVP: None
.: D - RANK :.
Name:
ReversalType: Taijutsu
Rank: D
CP: 3
RP:
The user is able to follow the movements of their enemy. IF they launch a taijutsu attack onto them, the user is able to quickly turn the attack around on them and inflict minor damage.PvP: DEX Def VS Taijutsu, If successful, Attacker takes Rank Tai DMG + 1 DMG
Special Note) Can be used on Basic Attacks and up to A Rank Taijutsu, DMG Bonuses do not apply.
Name:
Takenoko (Shooting Bamboo)Type: Taketon Ninjutsu
Rank: D
CP Cost: 4
RP Description)
Forming basic seals of the Taketon release, user makes couple of bamboo shoots appear in the ground beneath the oponent and sprout rapidly upwards to spear them.PvP Effect: 2d4 damage pierces 1 DR
Name:
Waridake (Split bamboo)Type: Taketon Ninjutsu
Rank: D
CP Cost: 4
RP Description:
Forming basic seals of the Taketon release, user makes single bamboo shoot appear in the ground beneath the opponent and sprout rapidly upwards, but instead of spearing opponent, it splits into multitude of strands, seeking to inflict multitude of bleeding cuts.PvP Effect: 2 DMG for 1d4 Rounds. 1 DR Pierce
Name:
Bamboo ToolType: Taketon
Rank: D
CP: 4 or X
RP:
User forms rather complex series of seals, forcing varying types of bamboo shoots out of the ground to be used as tools.PVP: Creates a weapon of Bamboo, Either a Staff, Spear or Shinai. Medium Weapon DMG + 1d4. (Weapons still follow negatives.)
PVP: User creates X Senbons, replenishing their toolbag (Never over their maximum.). CP Spent equals 1 CP per 1 Senbon Created. (May only create a maximum of 6 per fight.)
Name:
DurabilityType: Doton Ninjutsu
Rank: D
CP Cost: 1 - 5
RP Description:
The user would force their chakra into the ground and slowly cover their body in a thin layer of rock. This would allow for a small portion of the impact they take to be removed.PvP Effect: User gains 1 Destructible DR per CP Spent. Can be used as DEF.
Special Note: Destructible DR means once it is gone, it is gone. This DR can not be pierced or ignored.
Name:
Rock PummelType: Doton Ninjutsu
Rank: D
CP Cost: 4
RP Description:
The user would force a rock from the ground to shoot at their target and slam into them. The force would be quite strong.PvP Effect: 1d8 DMG
Name:
HazeType: Suiton
Rank: D
CP: 4
RP:
User exhausts large amount of water mist, causing a shimmering haze around oneself, allowing for easier concealment.PVP: User gains +5 to their Concealment roll, and allows them to hide an additional 1x time in battle, over the maximum allowed.
Name:
Seal of DisarmamentType: Fuuinjutsu
Rank: D
CP: 4
RP:
User opens up a prepared scroll in order to catch opponent's weapon or tool being used against him, and seal it away. Weapon or tool can be obtained from the scroll by using appropriate chakra tap.PVP: STR/DEX DEF vs Bukijutsu / Weapon attacks. If successful, the weapon or jutsu used to create the weapon is sealed away.
Special note: Token items costing more than 10 tokens cannot be removed in this way
Special note: The scroll is dropped on the ground, and the target who's weapon was sealed may make an ATK action vs the User or any allies DEF to retrieve it.
Name:
Seal of DestructionType: Fuinjutsu
Rank: D
CP: 3
RP:
A seal of chakra forged on the back of the users hand invisibly maintained beneath the skin, when ignited it glows through the skin and infuses another jutsu. Perfecting and using this technique involves both practice in releasing it and the forging of the seal itself. The infusion of chakra, enhanced the destructive potential of other techniques.PvP: Free Action - User Only - Adds +1d4 DMG to another Jutsu
PvP: On Ally - Adds +1d6 DMG to Next Jutsu
Name:
Magic MissileType: Fuuinjutsu
Rank: D
CP: 3 + 2 per extra bullet
RP: Drawing up a page with a fuuinjutsu diagram on it (be it from book, tag, or scroll), the user presses their chakra inwards building up more and more, as it runs through the pattern finally releasing as a finished, complicated spell blue-white-pink bolts flying out twisting with their odd colour pattern to strike at a foe over and over.
PvP: Each bullet does 1d6 DMG. May use multiple bullets depending on rank, and the bullets may target different people. ATK Rolls are made per target, not bullet.
Special Note: Only 3 bullets may target a single person.
Special Note: 10+ Max 3 Bullets, 20+ Max 4 Bullets, 30+ Max 5 Bullets
.: C - RANK :.
Name:
Gyakusatsu no kohitsuji (Lambs to the Slaughter)Type: Taketon Ninjutsu
Rank: C
Cost: 5 + 1 Per Round
RP:
After a series of hand seals the user creates a grid box of bamboo to imprison an opponent. PVP: Target cannot Dodge, ATK or be ATK'd by anyone but the user. Target may still block freely, or use buffing jutsu. This lasts for 2d4 Rounds. STR/CON to break. The cage has 10 HP.
Name:
Takejin CloneType: Taketon Ninjutsu
Rank: C
CP: 5 + 2 Per Round Maintained (Per Clone)
RP:
Clone!PvP: Create Clone: 2d4 Rounds. HP = Users CON Mod + 10. DMG = Users Rank Tai. Uses users Wis to ATK/DEF. Clones gain +1 to their ATK/DEF Rolls.
Special Note: More clones may be made, depending on Level 10+ 1 Max, 20+ 2 Max, 30+ 3 Max.
Name:
Seal of NegationType: Fuujinjutsu
Rank: C
Cost: 5
RP:
User fuses a chakra seal into a long strip of paper, and then forces the same onto the target, forcibly trapping them inside. This only works on puppet and summon type creatures.PvP: DEX vs Summons DEF - If successful, Summon is resealed back to the original user. Original user restores 1/2 the CP spend on summoning. (Can not be used on passive pets like Inuzuka Dogs, Keikai Felines etc.)
Name:
Concentration: NinjutsuType: Enhancement
Rank: C
CP: 5
RP: The user would focus their chakra around their body, focusing specifically on the parts of their network that they needed to perform their ninjutsu. This would boost their power level briefly, allowing them to be a little more efficient.
PvP: +1 WIS Rolls for 1d4+1 Rounds
.: B - RANK :.
Name:
Earth DragonType: Doton Ninjutsu
Rank: B
CP: 9
RP: Every element is known to have it's own dragon. The earth dragon is known to pummel it's target and slam into them harder than the others.
PvP Effect: +1 VS Block - 2d8 + 1d6
Name:
Elemental SealType: Fuuinjutsu
Rank: B
CP: 10
RP:
Dashing at the target, the user would slam their palm into their target. Forcing a seal onto their body that would seal any use of the five main elemental jutsu. This is used to train fuuinjutsu users to break seals, but has been implemented for battle use.PvP: DEX ATK - 1d6+1 Rounds Target may not use elemental jutsu. CON/CHA to break.
Special Note: Can be unsealed via Element Unseal by a Fuuinjutsu user.
Name:
Clone Refusal PrayerType: Fuuinjutsu
Rank: B
CP: 6 + 1 per clone effected.
RP:
User spends a round creating a large fuuinjutsu circle on the ground, causing all clones in the area to suddenly be pulled up into the center of the circle and forced to dissipate.PVP: All clones (Allies included) are forced to dissipate, without Chakra return to creator.
Special: Can spend extra round drawing to target only enemy clones.
Special: Can be prepared in advance or from hiding. If used from hiding, user may activate it at any time and only dissipate clones created at the instance they activate it.
.: A - RANK :.
Name) Bamboo Thicket
Type) Taketon Ninjutsu
Rank) A
CP Cost) 15
RP Description) Taking one's time and forming long set of seals, the user produces an veritable forest of bamboo covering the battle area, causing ease of concealment and sudden attacks, as well as ways to get away for those who can navigate it. Lesser taketon disciplines are easier to perform while thicket stays up.
PVP Effect) 2d4+2 Rounds - User gains +1 to ATK/DEF Rolls, -2 to Taketon Jutsu Costs and may DEF Freely for themselves and allies as a free action. User also gains +10 to Concealment rolls.