JUTSU (HEAVY WIP)
(E Rank)
Name) Fuuton: Gust
Type) Ninjutsu
Rank) E
CP Cost) 2
RP Description) With a short seal chain, the user would send out a gust of wind directly at their opponent to do minimal damage.
PvP Effect) 1d4 DMG
Name) Fuuton: Breezed Block
Type) Ninjutsu
Rank) E
CP Cost) 2
RP Description) Utilizing their chakra, the user would push it outwards. This would allow the wind around them to push the melee attacker to the side and cause them to miss.
PvP Effect) WIS Block VS Melee.
Special Note) Can not be used to block B rank and above jutsu.
Name | Substitution Technique |
Type | Academy Jutsu |
Rank | E |
CP Cost | 2 |
RP Description | The user replaces their body with a nearby object or something that their village is set to. Konoha shinobi usually replace themselves with logs, where Suna is a rock or sand cloud. It is commonly used to escape sticky situations, where the user is unable to block or react. |
PvP Effect | Dodge) WIS vs ATK |
Name) Cloak of Invisibility
Type) Academy Jutsu
Rank) E
CP Cost) 2
RP Description) The user would quickly surround themselves with a cloak or thin piece of cloth. Using their chakra, they would blend the cloak or cloth into their environment and hide from pursuers or attackers.
PvP Effect) +5 Concealment Roll
Special Note) Not useable in Combat
Name) Clone Technique
Type) Academy Jutsu
Rank) E
CP Cost) 2 + 1 per round maintined (Per Clone)
RP Description) The basic clone jutsu is used and taught in the academy. The user would create a simple clone of themselves, and show that they have the understanding of chakra control and manipulation.
PvP Effect) Create Clone) 1d4 Rounds. HP = 1/2 Users CON Mod. DMG = 1d4 DMG. Uses users STR/DEX to ATK/DEF.
Special Note) More clones may be made, depending on Rank. A/S 1 Max, Genin 2 Max, Chuunin 3 Max, Jounin 3 Max.
Special Note) Does not gain ANY Bonuses from the user.
Name) Rope Escape
Type) Academy Jutsu
Rank) E
CP Cost) 2
RP Description) A technique taught to all academy students so that they may escape situations where they are bound. It is taught in many ways but the simplest way is using their chakra to vibrate and loosen the restraints allowing them to escape.
PvP Effect) +1 DEX/STR Roll when Escaping Physical stuns caused by Ninja Wire / Rope etc
Name) Henge
Type) Academy Jutsu
Rank) E
CP Cost) 2 CP per 1 round Maintained
RP Description) Using their chakra, the user would take on the form of a target or someone that they are thinking of. This is considered the hardest academy technique as it requires constant emission of chakra while mentally maintaining the form.
PvP Effect) +5 Deception Roll
Special Note) Can not be used in Combat. User can not Attack while using henge without breaking their henge.
Name) Wall Walking
Type) Academy Jutsu
Rank) E
CP Cost) 1 CP Per round maintained
RP Description) The user would coat their feet / shoes in a thin layer of chakra that allows them to scale surfaces. This jutsu is required by all shinobi as it is considered an essential tool for combat.
PvP Effect) Allows user to walk on Walls / Vertical surfaces
Special Note) If agreed at the start of combat or by DM, CP Cost is not needed to be paid.
Name) Water Walking
Type) Academy Jutsu
Rank) E
CP Cost) 1 CP Per round maintained
RP Description) Similar to Wall Walking, the user would coat their feet / shoes with thin chakra. Instead of sticking, they become buoyant and are able to stand on water surfaces or surfaces they would normally sink into. Considered an essential tool for combat.
PvP Effect) Allows user to walk on Water / Sinking Surfaces.
Special Note) Must know Wall Walking before learning.
Special Note) If agreed at the start of combat or by DM, CP Cost is not needed to be paid.[/tr]
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(E- +Perception/Areas)
NAME: Ears of the Bat
RANK: E
RP DESCRIPTION: By closing their eyes and focusing chakra into their ears, user can boost effective range of their sonar ability.
COST: 1 CP
PVP Effect: +1 area perception range
(E- Reroll Bowshot)
NAME: Second Shot
RANK: E
RP DESCRIPTION: A true hunter never misses a shot, or atleast that’s what they’ll tell you. The trick is in simply finding another target should it miss the original mark. By using Fuuton, the user will navigate the flying arrow to the secondary target.
COST: 2 + X
PVP Effect: Free Action. Next Attack: If user misses an enemy with Bukijutsu using her bow, she can reroll the attack on a different target at -2 to the ATK Roll.
Special Note: User pays 1/2 the cost of the Jutsu this technique is being used on again, if the second ATK roll is made. Can only be used on Bukijutsu of B Rank and below.
(D- DR Pierce)
NAME: Pierce the Heart
RANK: D
RP DESCRIPTION: The user by using Fuuton spins the arrow while in flight, causing it to pierce through any material to find its mark.
COST: 3
PVP Effect: 1d4 rounds of 2 DR Pierce on Bukijutsu.
(D-Followup)
NAME: On Point
RANK: D
RP DESCRIPTION: Once the users arrow finds it mark, another usually is not far behind. Shooting off a second arrow if the first one is successful.
COST: 4
PVP Effect: Rank Bukijutsu DMG. If Sucessful hit, User is able to pick another target on their next turn to hit. ATK DC is same as Original ATK and DMG is Rank Bukijutsu DMG.
Special Note: On second turn, does not count as Offensive action or Free Action.
(C-Defensive action setup shot)
NAME: Too close for Comfort
RANK: C
RP DESCRIPTION: The user if found in close combat, will jump backwards with a defensive futon push towards the opponent to create additional safe space between them and set up the next shot.
COST: 6
PVP Effect: Rank Bukijutsu DMG + 1d8 damage, target is pushed back away.User gains +1 ATK roll against target, next turn.
(C-DoT arrow)
NAME: Splinter Arrow
RANK: C
RP DESCRIPTION: Once the arrow has found its mark, by using Futon the user will make the arrow inside the target burst – causing the splinters to wound the target continuously.
COST: 5
PVP Effect: Rank Bukijutsu damageand 1 DMG for 1d6+1 Rounds.
(B- AoE Arrow Rain)
NAME: Rain of Arrows
RANK: B
RP DESCRIPTION: User opens up one full ammo scroll and calls forth all of its contents, to be fired in rapid sucession at the battlefield at large. Chakra being used to tie the arrows into bundles for ease of fire and target saturation.
COST: 9
PVP Effect: Rank Bukijutsu DMG + 1d6+1d4 DMG to all targets in front.
(B- AoE Arrow Stun)
NAME: Sonic Boom
RANK: B
RP DESCRIPTION: An arrow is sent at incredible speed towards group of opponents, sped up by the fuuton's power, it reaches well above mach 1 in speed, causing sonic boom that works to rupture the eardrums and stun the victims in its trajectory.
COST: 8
PVP Effect: Rank Bukijutsu DMG + 1d4, 1 round stun all targets in front. STR/CON/WIS to break
(A- Thread Arrow)
NAME: Thread Carefully
RANK: A
RP DESCRIPTION: Arrow is fired at an curve and uses combination of skipshots and fuuton to circle around group of oponents, threading ninja wire around them, allowing user to pull the targets closer together
COST: 15
PVP Effect: Rank Bukijutsu + 3d4 DMG. Targets are Grouped together for 1d4 Rounds. STR/CON to Break. When any of the grouped targets are attacked, All grouped must roll DEF vs incoming ATK. On success, they take no DMG, on fail, they take 1/4 of the DMG the main target would take. AoE jutsu / attacks apply normally and are not effected by these rolls.
(S- +crit)
NAME: Favor of Hoori
RANK: S
RP DESCRIPTION: A skilled huter requires only one shot. Years of practice allow the hunter to, if he monitors his target for a short bit, to know exactly where to aim for – what will cause the most explosive damage.
COST: 20, +2 per round
PVP Effect: -2 Crit Range (18-20) and +2d6 damage to all Bukijutsu for 2d6 rounds.
Special Note: Can be ended early.